Programming Windows: Reimagining Feedback (Premium)
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With the Windows 8 Developer Preview, the Windows team had finally gone public with its plans to abandon .NET and pursue a mobile and touch-first strategy. The reaction was, to put it kindly, mixed. And not just with developers: Its indefensible Windows 8 design decisions had ironically put the Windows team on the defensive.
Those decisions—which included removing the Start button and the Start menu, creating a new mobile environment in which apps could only be run full-screen, and then pushing that environment on top of the Windows desktop that everyone well understood—were objectively wrong and not in the best interests of the billion-plus customers who used Windows on traditional PCs. But what made them all the more intolerable was that they were made by a team that incessantly touted the benefits of telemetry data and feedback, two things it utterly ignored in designing Windows 8.
With technology shaping our everyday lives, how could we not dig deeper?
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